◢ 02Sound Design

Texture is a language — we speak it fluently.

From foley and ambience to fully synthesised worlds, we design sound from the ground up: field recordings made on tape, modular synthesis, broken instruments, room tone, and a deep library cultivated over twenty years.

◢ Capabilities

What we build

Brand · Product

Sonic identity

Logos, UI sounds, and signature stings — written as a system, not a one-off.

Film · TV

Foley & SFX

Bespoke foley sessions, prop building, and material recording for picture.

Game · Film

Ambience design

Room tones, weather, crowds, machine hums — composed, not pulled from a library.

Score · Trailer

Modular synthesis

Generative patches, evolving textures, and one-shot weirdness on Eurorack & Buchla.

Spatial

Installation

Multi-channel sound for galleries, lobbies, and architectural spaces. 4.0 / 5.1 / object-based.

Documentary

Field recording

On-site capture with portable rigs. Antwerp port, Cairo souks, Atlas mountains, anywhere with a story.

◢ The library

Twenty years of listening, catalogued.

12,400+
Field recordings
3,200+
Foley assets
180
Custom modular patches
96 / 24
Studio standard

◢ Signal chain

Source to master

  1. 01Capture · Sound Devices MixPre, DPA & Schoeps mics, contact pickups
  2. 02Treat · 1/4" tape loops, spring reverb, plate, broken pedals
  3. 03Shape · Modular processing, granular re-synthesis, convolution
  4. 04Mix · Analog summing through tube console, monitored on Genelec & NS-10
  5. 05Master · For room, for film, for vinyl — never one master for all media

Need a world built from scratch?