Texture is a language — we speak it fluently.
From foley and ambience to fully synthesised worlds, we design sound from the ground up: field recordings made on tape, modular synthesis, broken instruments, room tone, and a deep library cultivated over twenty years.
◢ Capabilities
What we build
Sonic identity
Logos, UI sounds, and signature stings — written as a system, not a one-off.
Foley & SFX
Bespoke foley sessions, prop building, and material recording for picture.
Ambience design
Room tones, weather, crowds, machine hums — composed, not pulled from a library.
Modular synthesis
Generative patches, evolving textures, and one-shot weirdness on Eurorack & Buchla.
Installation
Multi-channel sound for galleries, lobbies, and architectural spaces. 4.0 / 5.1 / object-based.
Field recording
On-site capture with portable rigs. Antwerp port, Cairo souks, Atlas mountains, anywhere with a story.
◢ The library
Twenty years of listening, catalogued.
◢ Signal chain
Source to master
- 01Capture · Sound Devices MixPre, DPA & Schoeps mics, contact pickups
- 02Treat · 1/4" tape loops, spring reverb, plate, broken pedals
- 03Shape · Modular processing, granular re-synthesis, convolution
- 04Mix · Analog summing through tube console, monitored on Genelec & NS-10
- 05Master · For room, for film, for vinyl — never one master for all media